Aarhus University
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In English

A small strategic initiative on play and learning

The research project Serious Games on a Global Market Place is financed by the Danish Council for Strategic Research (KINO). By unifying the forces of researchers, game developers and educationalists, the aim of this project is to create global serious games based on Danish traditions of play and learning.

Research aim
Researchers will explore, build and implement prototypes of learning games and games for promoting play in collaboration with companies, using their products and experience to develop knowledge about game challenges, design, assesment and debriefing.

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Revideret 03.04.2012